Tuesday, May 26, 2009

Tomb Raider - Underworld

When it comes to game icons, Lara Croft ranks as one of the most well known in the world. Eidos' popular heroine has explored the ruins of various cultures, fought human and supernatural threats, and solved countless puzzles on her way to becoming one of the greatest archeologists (or treasure hunters) in gaming. Two years ago, Eidos and Crystal Dynamics rebooted the franchise with Tomb Raider: Legend, a title that revamped the combat, control scheme and brain teasing puzzles that the series was known for. The follow-up to this adventure, Tomb Raider: Underworld, was recently released with hopes to expand on this formula. But has Lara learned some new tricks, or is this an old journey in disguise?

Underworld is a continuation of the storyline established within Legend, and even presents a quick summary in the form of a recap video for players that are new to the storyline or want a quick refresher. Covering both the mystery surrounding her mother as well as the last research that her father did before he died, Underworld starts as Lara explores coordinates that lead her to an ancient ruin on the Mediterranean Sea floor. As she investigates, she uncovers a rather surprising find: a site dedicated to both Norse mythology and evidence that indicates that Thor's hammer, the mythical weapon wielded by the God of Thunder, actually exists. While I won't give facets of the story away, I can comfortably say that for the most part, the story is pretty good; it manages to present the kind of adventure that you typically expect from a Tomb Raider title and while there are some moments of predictability (particularly if you've played Legend), the game's mix of

Sunday, May 24, 2009

Worms 4 Mayhem

Worms 4: Mayhem is the third Worms game in two years, which is a lot of worms. But more importantly, it's hard to believe there's such a rampant demand for these games, considering they really never change or improve over time. Aside from the requisite transition to 3D, the Worms series hasn't changed much since it first appeared on the PC in 1995. Each new installment may tweak the weapon lineup ever so slightly, but these worms tend to stick to their guns. That's both a good and a bad thing for Worms 4: Mayhem. On one hand, you can expect to be chucking holy hand grenades, detonating old ladies, and calling in air strikes in the hopes of destroying the opposing team of little pink worms. On the other hand, if you've done all that before, there's really no reason to play this game, because it doesn't offer anything new and worthwhile.

There isn't really much mayhem in Worms 4. There are explosions and gunfire aplenty, but all that action is doled out in calculated, methodical doses in turn-based team battles. There are several gameplay modes in Worms 4, but they all revolve around the same basic gameplay. The single-player story mode is the best way to warm up to the game if you've never played Worms before. There's a thin story involving a wacky professor worm and his naive but well-intentioned pupil worms. The professor constructs

Friday, May 22, 2009

Pro Evolution Soccer 2009

PES 2009 is undoubtedly better than last year's disappointing effort. And yet it's got a lower review score. But how can that be? It plays at a more considered pace and, finally, online play actually works with no teleporting, hardly any lag and an impressively speedy quick match option (with two versus two support, no less).

Have we lost our minds? No. Of course we haven't. The reason why PES 2009 is being given a harsher time of it this year is because these things aren't big changes. FIFA 09 is the better game, not only from a graphical point of view, but from a basic gameplay point of view, and EA has tried to tailor the PC version to the hardware. Playing PES 2009 after a FIFA 09 session makes you realise that, actually, there's not much about Konami's game that couldn't be achieved on the PS2 and almost no effort has been made to build a game suited to the PC.

Player animation is rotten. Players run about with their arms pumping back and forth as if they're robot men. The eight way movement is as wooden as ever. The passing and shooting animations are archaic. The commentary is delivered with as much quality as an episode of Hollyoaks. The soundtrack has been cribbed from a wedding DJ's vinyl collection. The player faces look silly. A magical barrier surrounds the throw-in taker. Keepers take forever to distribute the ball. Having speedy wingers cross the ball in for headed or volleyed goals is an overpowered strategy. Month old transfers have been ignored. Half the teams have made up names and games often descend into hilarious

Wednesday, May 20, 2009

Burnout Paradise - The Ultimate Box

Burnout Paradise reinvigorated Criterion's ultra-successful smash-up racing series when it launched this time last year on the Xbox 360 and PlayStation 3, and Burnout Paradise: The Ultimate Box brings the series' trademark racing action to the PC for the first time. With solid online and offline play, an almost staggering number of events, and more than 70 vehicles, Ultimate Box is at the front of the PC racer pack.

The amount of variety in the game is huge, and how you approach it is up to you; explore Paradise City's open world at leisure, unlock the 70-plus vehicles one at a time through single-player events, or join other players for races and challenges online. Couple this deep variety with the fact that it's hugely fun, and Burnout Paradise is easy to recommend. In addition to all of the content from the original console game, Ultimate Box also includes all of Burnout Paradise's downloadable content released to date. First up, there's Codename: Cagney, which adds the Stunt Run, Marked Man, and Road Rage modes to online multiplayer. The Bikes pack adds two-wheeled racing and a day/night cycle to the series for the first time. And last, there's Burnout Party, the first paid-for content to hit the game. Burnout Party is a pass-the-controller-style offline party mode for two to eight players and is a fun new way to experience

Saturday, May 16, 2009

Spider Man - Web of Shadows

Spider-Man - Web of Shadows starts off with a serious bang. The establishing shot finds Spidey walking across a New York City rooftop in slow-motion, head hung down and ignoring the chaos taking place all around him -- soldiers battling symbiote aliens, explosions in the distance, debris flying inches past his head -- while "Moonlight Sonata" plays, gorgeously juxtaposed with the madness of the scene. The entire opening sequence is perfection -- an elegant tutorial told amid a series of beautifully choreographed cut-scenes and combat scenarios that demonstrate Spider-Man's new moves and animations. Most of the game takes place over the course of the four days leading up to those events, but by the time I caught back up to them, I was more than a little disappointed.

When SpiderMan went to a fully open-world formula with 2004's Spider-Man 2, simply swinging around the city was exhilarating -- even if the combat and missions were an afterthought. The situation didn't improve much in either subsequent entry (Ultimate Spider-Man or last year's Spider-Man 3).

Thursday, May 14, 2009

Mirror's Edge

Like its heroine, Faith, Mirror's Edge tries to hurdle some significant obstacles, but unlike Faith, it can't always make the leap. No doubt, this fascinating action platformer possesses its share of innovations, from a first-person perspective to a clean and crisp visual style, yet it looks to the past more than you may initially notice. This is a modern-day iteration of an old-fashioned platformer, in which you're meant to play and replay sequences of jumps, grabs, and slides until you get them perfect, or at least perfect enough to continue. But unlike its ancestors, Mirror's Edge is more about speed and momentum, and when you can connect your moves in a flawless stream of silky movement, it's eminently thrilling and satisfying. Unfortunately, Mirror's Edge has a tendency to trip over its own feet, keeping you slipping and sliding blissfully along, only to have a tedious jumping puzzle or hazy objective put the brakes on. Leaderboard chasers looking to set a speed-run record will find Mirror's Edge to be pure gold. Others will give up, alienated by the inherent trial and error of the game's basic design. At the very least, there's nothing quite like it, and it deserves a cautious look from anyone who appreciates games that hew

Tuesday, May 12, 2009

Cryostasis : Sleep of Reason

The best horror games can make you shiver, but few elicit chills as well as Cryostasis: The Sleep of Reason. This is partially due to the tense atmosphere that slowly thickens as you play, inspiring a general unease that eventually escalates into full-blown panic. But it's also due to its icy Arctic setting, where the freezing air can choke your lungs and heat is the most valuable of commodities. The unforgiving blizzards of the North Pole inspire Cryostasis on multiple levels, from a heavy, deliberate pace akin to wading through drifts of snow, to multiple gameplay mechanics that keep you forever at odds with the cold. This innovative first-person adventure is not for everyone; its slow tempo will numb players seeking instant gratification, and occasional performance and stability issues may frustrate. But Cryostasis has a way of keeping you in its thrall, pushing you forward to see what frosty secrets lie ahead.

The game doesn't give you much in the way of exposition, ushering you into the frozen tundra by way of a seemingly unrelated voice-over about a tribe of forest dwellers seeking refuge within the wildwood. This tale evolves during the game through a series of scattered parchments, though its meanings and metaphors are slow to unfold--much like the main narrative. It's not immediately clear as you start your initial explorations where you are and why you're there, though the raging blizzard and lifeless bodies strewn around indicate that you aren't apt to

Monday, May 11, 2009

Assassin's Creed

Assassin's Creed features one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it's more than just a world--it's a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with a complex story that will slowly grab you the more you play. The PC version has a few more issues than its console counterparts, and the keyboard-and-mouse controls strip away some of the smooth magic of exploration. Nevertheless, if you don't mind plugging in a gamepad and have a system that exceeds the system requirements, you'll find the same free-form travels and atmospheric game world that console owners enjoyed last year.

Not enough can be said about the living, breathing universe that you'll inhabit in Assassin's Creed. As assassin extraordinaire Altair, you'll explore three major cities of the Holy Land in the 12th century: Jerusalem, Damascus, and Acre. Each city is beautifully rendered from top to bottom and features meticulously crafted towers that reach for the sky, bustling market squares, and quiet corners where citizens converse and drunks lie in wait to accost you. As you wander the streets (and rooftops), you'll push your way through crowds of women carrying jars on their heads, hear orators shout political and religious wisdom, and watch town

Saturday, May 9, 2009

Prince Of Persia (2008)

In many modern games, you rain death upon your enemies; how refreshing, then, that your main task in Prince of Persia is to breathe life into a darkening world. That doesn't mean that the forces of evil aren't on your tail in this open-world platformer, but the most indelible moments of this enchanting journey are uplifting, rather than destructive. Similarly, the latest iteration in this long-running franchise is a rejuvenation for the series, and it's an ambitious one, offering up a new titular prince and casting certain game traditions aside in favor of player immersion. And for the most part it succeeds, eliminating illusion-breaking mechanics like game-over screens and long loading times in the process. This re-imagining comes with a few caveats, however, and if you're a longtime series fan, you'll quickly discover--and possibly resent--that Prince of Persia is, far and away, the easiest game in the series. But if you can clear your mind and let the game's magic wash over you, its easygoing joy and visual beauty will charm you into forgiving a sprinkling of flaws.

In some ways, Prince of Persia represents a return to Sands of Time's storybook vibe, which had been somewhat lost in that game's two sequels. Yet our new hero isn't exactly Prince Charming, but rather a wisecracking nomad interested only in his donkey (named Farah, in one of several nods to previous games) and the riches she apparently carries. His royal status is referenced but never fully explored, though his companion Elika is clearly a princess, and as the game progresses, you'll become much more invested in her past than the prince's. Together, they seek to imprison the evil god Ahriman, who has been inexplicably set free by Elika's own father. To do so, they must restore a series of fertile grounds to their former fecund

Saturday, May 2, 2009

The Wheelman

Action hero Vin Diesel takes center stage in Wheelman, blending explosive action with vicious car chases into something clearly aimed at teenage boys across the globe. Beneath the cartoonish action is a surprisingly slick story. The burly protagonist, Milo, is an undercover agent sent to infiltrate the criminal underworld in Barcelona. By taking on the role of personal driver, Milo has a front row seat to meet some of the biggest names in the business – a bit like the pizza delivery guy, only with a slightly more exciting set of job skills. While the cinematic delivery of this tale might have been more interesting on the silver screen, it works well enough to propel the main character from one mission to another in the context of an action game.

As you may surmise, the simulated driving mechanics in Wheelman are shifted a bit closer to the arcade classic Crazy Taxi than to reality. While the action maintains a heightened level of danger rather than zaniness, there’s definitely more polish on the pizzazz than the driving mechanics that form the game itself. The fancy stunts and daredevil driving isn’t all just for show, however. Rather than earning arbitrary “points” for pulling off moves, your focus meter builds, which can then be used to pull off a variety of useful maneuvers. The stunts themselves are not only useful, but completely necessary. As you’re speeding down the road and swerving through lanes of traffic (sometimes striking cars with minimal effect), you’re often chased by thugs and law