If you are a newcomer, then suffice it to say that the Dynasty Warriors franchise has represented some of the best button-grinding fun to be had on consoles, although the series has been widely criticized for being just that: unashamed, action-focused, and strategy-light games that become almost hypnotic in their repetitiveness. The gameplay in Dynasty Warriors generally consists of your chosen character taking on hundreds of opposing soldiers single-handedly, which is usually accomplished by pressing one or two buttons ad nauseam. Like previous entries in the series, Dynasty Warriors 6 is set in the Three Kingdoms
period of ancient China, a time when three rival factions were battling it out for supremacy over the land. You take the role of a general from one of the factions--Wu, Shu, or Wei--and are set loose in large, open battlefield areas to take on an opposing army practically alone. (The kill counts at the end of each level usually number in the hundreds, if not thousands.) Although only nine generals are initially selectable, there are a total of 41 playable characters who become unlocked as you play through the game, a number that is not quite as many as in previous Dynasty Warriors offerings.
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Though the ability to do wicked six-string combos from the opening level of the game is all well and good, what the Renbu system really does is make the Dynasty Warriors brand of basic button-mashing even simpler by boiling down a two-button-mashing affair into one. Previous games in the series forced you to use both the normal and charged attack buttons to perform different hit-number combos, but with Renbu, you can now simply press the normal attack button over and over again to come up with flashy-looking and effective moves. (Charged attacks in Dynasty Warriors 6 are now best left for trying to break the block of an enemy.) It doesn't do much to dispel the series' reputation of being a brainless bash-'em-up, but then again Dynasty Warriors has never positioned itself as gaming's version of advanced calculus.
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The rest of Dynasty Warriors 6's new features, though quite significant in the context of the series, will probably leave everyone who hasn't drunk the Three Kingdoms Kool-Aid scratching their heads, given that they've been staples of many other games for quite a while now. Generals can now--wait for it--climb ladders and swim. Series stalwarts will most likely appreciate the introduction of ladder climbing, which--in addition to the ability to now jump down into lower levels of maps--gives Dynasty Warriors 6 a more multilayered feel. You can send your generals up into castle battlements to take down enemy archers and ballistas, and you can also take a shortcut down a winding mountain path to quickly get behind an enemy unit. Swimming seems less integral, although it's neat to now be able to swim through some of the game's water-based levels (such as in the Battle of Fan Castle) instead of taking a longer but dryer path. In another addition, enemy bases can now be invaded by simply bashing down the door that leads into them, as opposed to finding the appropriate defense captain and sending him sprawling. Duels with enemy generals have also been tweaked somewhat; enemy soldiers now form a cordon around the two combatants during their battle.
With so many generals in the game's lineup, there's plenty of replay value in Dynasty Warriors 6, although the amount of replay you'll get from this really depends on how you feel about doing the same thing and going through the same levels (albeit with a different character) over and over again. If you're fine with the repetition, then there are well over a hundred hours of play to be had in Dynasty Warriors 6, considering that each general's campaign will take roughly three or four hours to complete. Returning in Dynasty Warriors 6 are challenge modes, which task you with performing set tasks such as defeating as many enemies as possible within a set time limit, moving from base to base as quickly as possible, and more. The game also features a two-player, split-screen cooperative mode, although sadly there's no online option whatsoever apart from leaderboards.
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There's no question that Dynasty Warriors 6 plays it safe with the series' tried-and-tested formula, which means fans will lap it up, whereas those who tried a previous game and found it not to their liking will find nothing here to change their view. For everyone else, Dynasty Warriors 6 is a decent beat-'em-up with plenty of gameplay packed in.
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Minimum Requirements
Processor: Intel Pentium 4 1.6Ghz /
Display Card!: ATI Radeon X1650 Series / NVIDIA GeForce 7600 Series
Memory: 512MB
Free Disk Space: 5GB
Operating System: Windows XP / Vista
Recommended System
Processor: Intel Core 2 Duo E6700 /
Display Card!: NVIDIA GeForce 7600 Series /ATI Radeon X1650 Series
Memory: 512MB
Free Disk Space: 5GB
Operating System: Windows XP / Vista
1 comment:
Dynasty warriors 6 reloaded is easy even in chaos mode, but i'm still recomending to play warior orochi,
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