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The game doesn't give you much in the way of exposition, ushering you into the frozen tundra by way of a seemingly unrelated voice-over about a tribe of forest dwellers seeking refuge within the wildwood. This tale evolves during the game through a series of scattered parchments, though its meanings and metaphors are slow to unfold--much like the main narrative. It's not immediately clear as you start your initial explorations where you are and why you're there, though the raging blizzard and lifeless bodies strewn around indicate that you aren't apt to
encounter many friendly faces. Eventually the framework becomes more apparent: You are on a nuclear-powered icebreaker whose crew has befallen an unusual tragedy, though the glacial crash that seems the most likely cause is only one piece in an increasingly complex puzzle. It's a great mystery, and the gradual flow of information will keep you guessing--and keep you tethered to your screen.
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In fact, many of these "mental echoes" involve saving the victim's life, and often require a bit of trial and error as you jump into the past and figure out which actions lead to success. Try-and-try-again gameplay can be an annoyance in other games, but in Cryostasis, these conundrums take on a classic adventure-game feel with successful results. The puzzles involved aren't overly difficult, but you may need to make a few attempts to complete them without succumbing to environmental hazards, like suffocating smoke and rising water levels. Should you fail, you're transported to the present without penalty. Should you succeed, your surroundings change and usher you toward more mystery.
However, Cryostasis isn't always so forgiving. You may find a lurching fiend awaiting you when you return to the present, and the best way to communicate with such flesh demons is with an axe to the head or a shotgun blast to the belly. These enemies aren't the smartest bunch, but they can inflict a lot of damage, so every shot you fire must count. This is partially because your weapons aren't built for speed; like every facet of the game, slaying your lumbering enemy is a measured affair. The axe, your close-combat mainstay, feels remarkably heavy, and the camera sways forcibly when you swing as if to reinforce that notion. Ranged weapons can be just as ponderous, often devastatingly so. Reload times are incredibly long, and the camera bob that signifies recoil with some weapons is dramatic. The sense of impact doesn't always match up with these effects, which can make combat cross the line from "heavy" to "needlessly clunky." Nevertheless, pelting a blowtorch-wielding brute with flares and watching it panic as it burns to death is satisfying. On the other hand, trying to use the Mosin rifle and its infuriatingly blurry scope won't lead to similar glee.
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There is limited solace to be had in the various heat sources found on the vessel. Burning torches, flaming debris, and even desk lamps not only provide visual warmth, but also let you replenish your health reserves. Your health meter is dynamic, given that it is affected both by taking damage in combat and by the chill that permeates the Arctic. Although the standard levels of cold won't kill you, they will keep your health meter practically empty, and a few short jaunts through superchilled fogs can easily be fatal. This mechanic is not only a cool idea on its own, but also enhances the tension and general sense of chilled danger, because the effects of the cold directly impact gameplay. The only drawback to this system is that every so often, it foreshadows enemy encounters, which sometimes occur shortly after you discover heating elements.
As you crawl through the tight corridors, you may occasionally experience a sense of deja vu, but that's a product of the setting rather than of uncreative design. In fact, as the tale evolves, so too do the environments that you explore. Just as the frosty hallways start to wear down your resolve, Cryostasis will introduce a new area, often via a grainy mental echo that recounts the eerie events of the past before you explore the same now-decrepit environs in the present. Some of these locales are constructed well, such as a room with a large reactor that looks far different in the present than it does when you first explore it via flashback episode. But no matter which region of the ship you're traversing, you'll feel perpetually frostbitten. Flakes of frost waft down from above, undulating sheets of ice crystals cover walls and machinery, and when you're exposed to full blasts of the arctic tempest, the roar of the wind will deafen you whilst the rush of snow and ice blinds you.
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These visual issues aside, Cryostasis's measured exploration and sense of frigid tension make it an experience unlike any other. Additionally, the flashback and health-replenishment mechanics aren't just interesting on their own, but also enhance the atmosphere and give weight to the enigmatic tale as it slowly unfolds. If you need the constant stimulation of flying bullets and sprays of blood, Cryostasis: Sleep of Reason likely won't inspire you. But if you appreciate slow-burning suspense, this adventure will keep you glued to the monitor to uncover the secrets buried deep within the inhospitable tundra of the Arctic circle.
Cryostasis: Sleep of Reason
Publisher: 1C
Developer: Action Forms
Minimum System Requirements
OS: Windows 2000/XP/Vista
Processor: AMD Athlon 3000+ or Intel Equivalent
Memory: 1 GB
Video Memory: ATI Radeon 9800/nVidia 6800GT
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
Recommended System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 DUO 6400/AMD X2 5600+
Memory: 2 GB
Video Memory: ATI Radeon 2900/nVidia GeForce 8800 GTS
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard & Mouse
DVD Rom Drive
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4 comments:
truly its an awesome game, but my Notebook specification doesnt support the standard :( hiks hiks,,,
nice content..
when can i Play this game....... ?
hiks..hiks.....
may god bless me with the superb Machine to play .... the Games..
kindly regards
kang tatang
wahhh keren jg nih bro,,,horor bngt wehhehe
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