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There isn't really much mayhem in Worms 4. There are explosions and gunfire aplenty, but all that action is doled out in calculated, methodical doses in turn-based team battles. There are several gameplay modes in Worms 4, but they all revolve around the same basic gameplay. The single-player story mode is the best way to warm up to the game if you've never played Worms before. There's a thin story involving a wacky professor worm and his naive but well-intentioned pupil worms. The professor constructs
a time machine, and it breaks down. Consequently, you have to battle through 25 stages to collect pieces of the time machine so you can get back home.
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The only difficulty in the single-player missions comes from navigating some of the platforming sections. The worms in the game aren't really nimble creatures, but you'll often have to hop between small platforms suspended above water, which any Worms veteran knows spells certain death. You can use the jetpack or ninja rope, but the awkward control usually makes using those tools more hassle than it's worth. These types of missions are challenging, sure, but they're frustrating and aren't much fun. Really, we just want to blow stuff up.
There's still plenty of blowing stuff up to be had here, but it doesn't feel all that satisfying. The classic weaponry is at your disposal, like grenades, shotguns, and sheep. There are also some newer weapons, like poison arrows and a really weak sniper rifle. The problem is there are plenty of good weapons available that you're already familiar with, so there's not much reason to try any new ones. You can also create your own custom weapon. But don't get too excited, because the weapon editor is fairly limited. You can create a gun, a thrown weapon, or an air-strike weapon. Then you can design the weapon by mixing and matching various components. For example, if you want to make a gun, you can choose various designs for the butt, scope, and barrel. And then you can set various parameters, such as how powerful the weapon is, whether it's affected by wind or not, how much it will deform land, and so on. You can't simply max out all the stats, though, as you have to keep a pressure gauge out of the red. This means all the weapons you create will be fairly tame...and not too different from the weapons already in the game. Part of the strategy in Worms involves deforming the land with explosions. A bazooka round won't even take out a single worm, but if you use that bazooka round to blow up a chunk of land, you can send multiple worms into the drink with a single shot. The terrain in Worms 4 is still destructible, although only on certain levels. The weapons seem underpowered here, though, and often the map will look pretty much unchanged--even after a lengthy battle. The holy hand grenade still makes quite a dent, but it's nowhere near as spectacular as it could be, and it doesn't feel much better than the everyday grenade or stick of dynamite.
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The graphics in Worms 4: Mayhem are the same as they have been since Worms 3D. The worms themselves are cute, and they have a decent array of silly animations and facial expressions. You can customize your team of worms with a variety of hats, glasses, and gloves as well. The stages are bright and colorful, and there are plenty of different themes to choose from. And in the single-player missions, you'll see construction sites, castles, diners, volcanoes, palaces, and more. Unfortunately, you'll often have a hard time getting a good look at the world around you due to some bad camera control. On the PC you can control the camera with the mouse, which works fairly well given the sensitivity of the device. However, on the Xbox, the camera control and aiming are far less precise because you have to use the right analog stick, which just isn't as responsive as a mouse. In both cases, the camera often bumps up against a wall, making it difficult to see exactly what you're doing. This can be particularly frustrating when you're inching along and you suddenly fall through a hole in the terrain that you couldn't see. There's also the same old collision issue here that's plagued the Worms series forever. Sometimes your worms will get into tight spots that they can't get out of because some tiny invisible piece of land is blocking their movement.
The sound in Worms 4 is rather subdued. There are plenty of silly and often funny voice sets you can assign to your worms, but each set only has a few phrases. Consequently, you'll hear every one of them multiple times during the course of a battle. The weapon sounds are pathetically weak here as well. The explosions lack some much-needed kick, and the guns only emit a faint pop. The sniper rifle is entirely silent sometimes, while other times you'll hear a small click at most. Additionally, the music is light, and it simply fades in to the background, where you'll never notice it.
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Hardware Requirements:
Windows 98SE/ME/XP/2000
DirectX 9.0c
Pentium III or Athlon at 1GHz
256mb RAM
Supported Graphics card
DirectX 9 Compatible Sound Card
1x DVD-ROM Drive
Recommended Requirements:
Windows XP/2000
Pentium 4 at 2GHz or AthlonXP 2000+
512Mb RAM
Graphics Card: GeForce FX 5xxx or Radeon 9
2 comments:
nice post
what a stupid game
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