When it comes to game icons, Lara Croft ranks as one of the most well known in the world. Eidos' popular heroine has explored the ruins of various cultures, fought human and supernatural threats, and solved countless puzzles on her way to becoming one of the greatest archeologists (or treasure hunters) in gaming. Two years ago, Eidos and Crystal Dynamics rebooted the franchise with Tomb Raider: Legend, a title that revamped the combat, control scheme and brain teasing puzzles that the series was known for. The follow-up to this adventure, Tomb Raider: Underworld, was recently released with hopes to expand on this formula. But has Lara learned some new tricks, or is this an old journey in disguise?Underworld is a continuation of the storyline established within Legend, and even presents a quick summary in the form of a recap video for players that are new to the storyline or want a quick refresher. Covering both the mystery surrounding her mother as well as the last research that her father did before he died, Underworld starts as Lara explores coordinates that lead her to an ancient ruin on the Mediterranean Sea floor. As she investigates, she uncovers a rather surprising find: a site dedicated to both Norse mythology and evidence that indicates that Thor's hammer, the mythical weapon wielded by the God of Thunder, actually exists. While I won't give facets of the story away, I can comfortably say that for the most part, the story is pretty good; it manages to present the kind of adventure that you typically expect from a Tomb Raider title and while there are some moments of predictability (particularly if you've played Legend), the game's mix of




















